The Let's Play Archive

Battletech

by PoptartsNinja

Part 362: Hastilude - Turn 8

Hastilude: Tactical Update 8



Dr. Sequord winced as Sir Ryden’s screams filled the comms. She didn’t envy the man, a near miss by even a small laser could be deadly enough but when transplex canopy gave way under a laser hit it was another animal entirely. The carbon-reinforced glass was nearly as hard as `Mech armor and cooled rapidly but even that wasn’t enough to save a pilot from being pelted with a hail of near-molten glass. Ryden’s neurohelmet would protect his face and neck, his cooling vest would protect his chest, but nothing protected a pilot’s arms and legs. If Ryden got lucky the transplex shrapnel wouldn’t even impair his piloting, although it’d almost certainly require surgery to completely remove and leave him badly scarred afterwards.

Statistically she knew concussions and burns were among the most common injury among long-time `Mechwarriors but your chances of even surviving a hit that took out your canopy weren’t good. She knew Ryden probably didn’t think so now but he was a very lucky man.





Combat Phase
Knights Albatross
- Fires Large Pulse Laser at Clan Anvil Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse = 6): rolled 4, miss!
- Fires Medium Laser at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires Medium Laser at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires LB-10X AC (Slug) at Clan Orion (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires LRM-15 at Clan Orion (3 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 7): rolled 4, miss!
- Fires SRM-6 at Clan Orion (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 8, 4 missiles hit Center Torso (34/36 armor remains), Left Torso (20/22 armor remains), Right Torso (20/22 armor remains), Left Leg (30/32 armor remains)!
- Gains 29 heat, sinks 28!

Knights Wraith
- Fires Large Pulse Laser at Clan Anvil (3 base + 4 range + 3 movement + 0 enemy movement + 2 light woods - 2 Pulse = 10): Rolled 5, miss!
- Gains 17 heat, sinks 20!

Knights Anvil
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 1 enemy movement - 2 Pulse Laser = 4): rolled 9, hit Right Leg (23/32 armor remains)!
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 1 movement + 1 enemy movement - 2 Pulse Laser = 4): rolled 8, hit Left Leg (21/32 armor remains)!
- Fires Medium Laser at Clan Orion (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 3, miss!
- Fires Medium Laser at Clan Orion (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 6, miss!
- Gains 27 heat, sinks 24!

Knights Orion
- Fires LB-10X AC (Cluster) at Clan Anvil (4 base + 2 range + 0 movement + 0 enemy movement + 3 light woods - 1 cluster = 8): rolled 6, miss!
- Fires LRM-20 at Clan Anvil (4 base + 2 range + 0 movement + 0 enemy movement + 3 light woods = 9): rolled 7, miss!
- Gains 7 heat, sinks 22!

Knights Mountain Lion
- Unable to fire!
- Gains 0 heat, sinks 26!

Clan Wraith
- Torso-twists to threaten hex 1419!
- Fires Large Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 5, hit Left Leg (14/23 armor remains)!
- Fires Medium Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 7, hit Center Torso (26/37 armor remains)!
- Fires Medium Pulse Laser at Knights Albatross (3 base + 0 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 4): rolled 8, Center Torso (20/37 armor remains)!
- Gains 25 heat, sinks 20! Overheating!

Clan Anvil
- Fires Large Pulse Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods - 2 Pulse Laser = 2): automatic hit, hit Right Arm (5/20 armor remains)!
- Fires Medium Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 6, hit Right Torso (3/21 armor remains)!
- Fires Medium Laser at Knights Anvil (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 5, hit Head (0/9 armor, 1/3 structure remains)! Pilot hit! Crit!
- Gains 16 heat, sinks 24!

Clan Orion
- Fires LB-10X AC (Cluster) at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 3 light woods - 1 Cluster = 7): rolled 12, 6 submunitions hit Right Torso (6/22 armor remains), Left Torso (20/22 armor remains), Right Leg (31/32 armor remains), Center Torso (33/36 armor remains), Left Leg (29/32 armor remains), Left Torso (19/22 armor remains)!
- Fires LRM-20 at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 3 light woods = 8): rolled 7, miss!
- Fires Medium Laser at Knights Orion (1 base + 4 range + 2 movement + 0 enemy movement + 3 light woods = 10): rolled 6, miss!
- Fires Medium Laser at Knights Orion (1 base + 4 range + 2 movement + 0 enemy movement + 3 light woods = 10): rolled 9, miss!
- Gains 15 heat, sinks 22!

Clan Grizzly
- Holds fire!
- Gains 0 heat, sinks 22!



End Phase:
Knights Anvil
- Must pass a 5+ consciousness test: rolled 5, succeeds!
- Critical chance in Head! No critical hits sustained!

Knights Mountain Lion
- Must pass a 5+ consciousness test: rolled 7, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Anvil – Stationary +0
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Jumped +2



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